Observations of the Pokemon Go Age

pokemongoIn the olden days, entertainment came from complex sedentary boxes and gamers were caged and leashed to the screen. Family and friends crowded around one shared device while music blared or images blinked by. And as video games became more and more popular and sophisticated, debates grew more and more complex. Mothers of addicted children worried about the dangers in their future. Does electronic screens cause health problems? Does video games create unsavory behavior in people? Will they spend too much money on unnecessary things? Will their children become upright, functioning adults of the society or will they become recluses, constantly holed up in their own world, without goals and direction? Those days have long past.

It’s a new day in a new age! A new movement, in which entertainment comes from complex portable boxes and every gamer is attached to one of their own wherever they go. Fans are lured into one spot while voices blared or Pokemons blinked by. But debates arose with the debut of the game. Mothers of addicted victims worry about the dangers in their future. Does electronic screens cause health problems? Does mobile games lead them to unsavory people and places? Will they spend too much money on unnecessary things? Will their children become upright, functioning adults of the society or will they forever be lost fanatics, constantly holed up in their own world, without goals and direction, unless led by the game’s GPS? And this time, like the last time, only time will tell.